When considering possible multi-platform development though, the weakest platform always becomes the lead. At the time we had PS3 and PS Vita dev-kits in house, so we used those as a reference for potential platforms. In the beginning we were fairly platform-agnostic. I remember when Harri Tikkanen, our creative director, first showed the video to me being a huge shoot 'em up fan I instantly recognized this as my dream project, and I insisted I'd work on the game if we went ahead with it. The pre-production process was rather simple: Before we started development we made a concept video of the game, featuring a rough estimate of what the visuals and gameplay would be like. The "RESO-" prefix touches upon the concept of high " RESOlution", and the "-GUN" postfix was added since - being a shoot 'em up - we predicted you'd occasionally be shooting things. The name " RESOGUN" was coined by Petteri "Petsku" Putkonen, one of our guys at the time. We quickly came up with a few concepts to utilize this aesthetic approach: one of them was a shoot 'em up, another morphed into an unreleased mobile game, and a few more never made it out of concept phase. During the time of RESOGUN's inception, we were considering ideas for our next big game and voxels seemed like a natural way to express this "neo-retro" design philosophy. At Housemarque, we've been making arcade-style games for a while now by marrying timeless gameplay values with cutting-edge tech. Voxels are essentially 3D pixels, and are quite literally the building blocks of the RESOGUN universe. The core team was 12 members strong, with frequent support from our R&D and art departments, so in total about 20 people total worked on the original version of the game. Continued abuse of our services will cause your IP address to be blocked indefinitely.RESOGUN was in development for a total of about 20 months or so, with an additional 12 months added to develop the two expansions for the game: Heroes and Defenders. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection. Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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